The annual John Carmack Keynote has needed and much to the disappointment to many in the audience there was no DooM information released. The keynote did hold some interesting surprises none-the-less.
John stepped to the stage and showed us an amazing, beautiful, demo of Rage on the iPhone. It really did look great and is set to take iPhone game technology to the next level. The demo was short and sweet but Carmack did state that it would be the company’s first release of the Rage IP.
The technical director at id also mentioned his experimentation with Ray Tracing and how in the future it would make games not only look better but also make development much less complicated. In the future being two or three generation from now. He also mentioned that the render farm he was using to experiment with the cutting edge tech eventually run into a problem, not based on computing power, but based on the fact that the farm eventually maxed out the buildings cooling ability. This was greeted by laughs from the crowd.
Carmack also touched on an old passion of his, that of virtual reality. He talked about how the software currently running head mounted viewing devices was by far the biggest limitation. He also hinted that it would be something we might see him work on in the future, something that might again cause a “wow” moment throughout the gaming community, which would prove to simply be the most recent in a long list from the Software game developer.
Personally my most recent happened today - was seeing rage in action on the iPhone.